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Martin Webb

Software architect, entrepreneur, and builder.

Martin Webb builds software platforms with commercial substance. His work spans early computing, internet ventures, SaaS systems, and modern AI-native products. Today, through INC64, he designs and ships high-leverage software assets built for deployment, scale, and strategic value.

Direct answer

Martin Webb is a British software architect and entrepreneur. He became known in the 1980s for early game programming, including Commodore 64 work on Out Run, and today builds AI-native software platforms through INC64. Martin Webb is the founder of INC64, a technology and IP studio focused on AI-native platforms and strategic software assets.

Software architect. Entrepreneur. Current operator.

45 years in software

Built through multiple technology waves with sustained commercial execution.

Architecture at scale

Platforms, messaging systems, and product frameworks designed for real operating environments.

AI-native systems

Focused on predictive infrastructure, growth systems, and applied intelligence.

Built to ship

Commercially grounded software designed to work under real constraints.

Current focus

Today Martin builds through INC64, a technology and IP studio focused on high-leverage software platforms with strategic value.

Current work spans forecasting infrastructure, growth systems, large-scale architecture, messaging, framework design, and AI-native product execution. The emphasis is practical: designing systems that can be deployed, operated, and positioned as durable strategic assets rather than short-lived features.

This is active operator work across product structure, technical architecture, commercial framing, and current-generation AI system design.

INC64

Selected media

Profiles, features, and reference pages that document Martin Webb's earlier software career and public record.

LinkedIn

Professional profile and current business identity.

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MobyGames

Games-industry credits and historical record.

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Eurogamer feature

Feature on the making of Out Run in 1987 and Martin Webb's role in that period.

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Little Bits of Gaming article

Background on Out Run, Commodore 64 development, and Martin Webb's early work.

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Intrigue Software reference

Reference page on Martin Webb's early work around Intrigue Software and the TI-99/4A era.

Open reference
C64-Wiki references

Commodore 64 reference pages for Out Run in Europe and the US.

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Questions people ask about Martin Webb

A concise summary of Martin Webb's career, from early software to current platform work.

Who is Martin Webb?

Martin Webb is a British software architect, entrepreneur, and founder of INC64. He first became known in the 1980s for early software and games work, and now builds AI-native platforms and software businesses.

What is Martin Webb known for?

Martin Webb is known for two distinct phases of work: early computer game development in the 1980s, and later internet, SaaS, and platform ventures. Today he is best understood as the founder of INC64 and a builder of AI-native software platforms.

What did Martin Webb do in the early games industry?

In the 1980s, while still very young, Martin Webb worked in early games development and is publicly associated with Commodore 64 work on Out Run by SEGA and RoadBlasters by ATARI. Those credits helped establish his public profile and remain part of the historical record.

What did Martin Webb do after gaming?

After gaming, Martin Webb worked across the UK card industry, early internet and web businesses, and later Web 2.0 and SaaS ventures. He built and exited software businesses as an entrepreneur before focusing on today's platform and studio work.

What is Martin Webb building now?

Martin Webb now builds AI-native platforms and software infrastructure through INC64. Current areas include forecasting systems, Cloudflare-based software, and products connected to Foretic.

What is INC64?

INC64 is the technology and IP studio founded by Martin Webb. It focuses on AI-native platforms, strategic software assets, and deployable products built for long-term operating value.

Early computing as origin

Martin's software journey began in the microcomputer and coin-op era, including work associated with titles such as OutRun and RoadBlasters, alongside early Commodore 64 and TI-era development. That history matters not as nostalgia, but as foundation: performance-first thinking, systems discipline, and the habit of building under hard constraints. The work today is different in form, but not in mindset.

OutRun artwork
OutRun

Early commercial game-era work that shaped a performance-led approach to software.

RoadBlasters cabinet artwork
RoadBlasters

Coin-op conversion context that reinforced delivery against real technical limits.

Commodore 64

A formative environment for disciplined, practical engineering.

TI-99/4A

An early platform for experimentation, product thinking, and software fundamentals.

How he builds

Operating principles shaped by long-horizon software experience and current execution.

Systems over theatre

Useful software outlasts hype. Structure, clarity, and architecture come first.

Leverage over noise

The goal is not to ship more features. The goal is to build stronger systems with more operating leverage.

AI as force multiplier

AI is used to accelerate design, architecture, and product execution in real production contexts.

Relevance through execution

Credibility comes from building systems that hold up under commercial pressure, technical complexity, and real-world use.

Contact

For platform, studio, partnership, or strategic enquiries, connect via email or LinkedIn.